Everything you need to run professional playtests for your indie game: the surveys, the session script, the feedback log, and the method that turns notes into a ranked fix list. This weekend, not "someday."
A taste of the real thing. The full kit is six files deep; here's what two of them feel like.
When a tester stops narrating, you get exactly three prompts. Nothing else:
Never: "Did you see the button?" / "Why didn't you…?" / "Actually, you can…"
Score each theme Severity (1–3) × Frequency (1–3). Sort descending. The rule of three: if 3+ of 5 testers hit the same issue, it's not opinion — it's your game.
| Theme | Sev × Freq | Verdict |
|---|---|---|
| Players skip dialogue, then get lost | 3 × 3 = 9 | Launch blocker |
| Tutorial popups missed during combat | 3 × 2 = 6 | Fix before next build |
| Bell tower looks climbable but isn't | 2 × 1 = 2 | Backlog |
One-time purchase. Reuse every template for every game you ever ship.
Pay with Bitcoin — a fresh payment address is generated for every order. No account needed.
Yes — that's exactly who it's for. The session script is word-for-word: what to say, when to stay quiet, what to do when testers go silent. You don't need research experience, just the script and the discipline to follow it.
Five. Five testers surface roughly 80% of usability issues; beyond that you get diminishing returns. The kit's README covers where to recruit them (your genre's Discord, r/playtesters, itch.io) — not friends and family.
Markdown surveys and guides you can paste into Google Forms or print, plus a CSV feedback spreadsheet that opens in Google Sheets or Excel. No proprietary software, no lock-in.
Friends tell you it's great and miss everything. The kit's structure — cold start with zero explanation, task-based scenarios, think-aloud protocol, severity scoring — is what turns "someone played it" into actionable data.
Six files: pre-playtest survey (14 questions), post-playtest survey (16 questions), 60-minute session script, feedback spreadsheet with 5 example rows, synthesis & prioritization guide, and the README playbook. Download instantly after payment.